Latest UpdatesNEWS
War Alert PC Second Test | Update Notes 2026.06.18
Dear Commanders, War Alert will undergo version update maintenance starting at 2:00 AM, June 18, 2026 (UTC+0). The maintenance is expected to last approximately 2 hours, ending around 4:00 AM, June 18, 2026 (UTC+0). Servers will be unavailable during maintenance. If the schedule changes, we will share updates through official channels. Thank you for your patience and understanding. Hardware Issues 1. The current game version has compatibility issues with certain AMD, Intel, and other graphics cards. These may cause stuttering or crashes when opening the squad interface. We are currently running compatibility tests and optimization work. 2. Changing the rendering mode may cause the game to crash, and may also cause repeated crashes when launching the game again. If you are playing on Steam, please right-click the game, open Properties > General > Launch Options, enter the launch parameter -dx11, and then restart the game. If you are using the launcher version, please try deleting the following folder and then restart the game: C:\Users\Your Windows Username\AppData\Local\AutoRTS\Saved\SaveGames 3. In the current version, some Bluetooth receivers for external devices may be incorrectly detected as controllers. This can cause an in-game controller-switching popup to appear and prevent players from entering the game. Controller support has now been disabled. Please try restarting the game, or use wired devices to play. Map Adjustments 1. The Krivostrov map mode has been changed from 2v2 to 4v4, and its Chinese name has been changed to “松香冰河”. The “October” Farm map now supports 2v2 mode. Combat Optimization 1. Adjusted the fuel required to unlock tech phases in different player-count modes: 2. 1v1: Phase 2 now requires 30 Fuel; Phase 3 now requires 40 Fuel. 3. 2v2: Phase 2 now requires 35 Fuel; Phase 3 now requires 45 Fuel. 4. 4v4: No change. Phase 2 requires 40 Fuel; Phase 3 requires 50 Fuel. 5. Slightly increased the combat camera height. 6. Reduced the overall cost of heavy tanks: Type 6 Armor reduced from 110 to 100, Pershing reduced from 110 to 100, and Joseph II reduced from 113 to 105. Oceanic Federation 1. Increased the damage output of the 81mm Mortar. 2. Fixed an incorrect accuracy curve issue for the Super Pershing. The Reinforced Armor Plate ability can now only gain stacks by killing vehicle squads. 3. Reduced the M29 Weasel’s main gun damage output by 25%, and reduced its movement speed from 3.5 to 3.2. 4. Reduced the Combat Engineer flamethrower’s damage from 7 to 6.4, and adjusted its weapon cooldown from 1-1 to 1.1-1.5. Ironblood Empire 1. Reduced the armor-piercing effect of the Type 42 Machine Gun from 2 to 1.3. Setup time increased from 1 second to 1.3 seconds, and pack-up time increased from 0.8 seconds to 1.5 seconds. 2. Increased the production cost of the 251 AA Half-track from 260 Manpower and 15 Fuel to 280 Manpower and 18 Fuel. 3. Increased the production cost of the Panzer Command Type 4 from 300 Manpower and 40 Fuel to 320 Manpower and 45 Fuel. 4. Increased the throwing range of the Ironblood Panzergrenadier’s Advanced Anti-Armor Grenade from 10 to 13. It now reduces the target’s vision by 40% and increases the target’s main weapon scatter by 30% for 10 seconds. 5. Increased the damage output of the Type 34 Mortar. Red Alliance 1. Reduced the ammunition cost of the Guards Infantry anti-tank rifle upgrade from 40 to 30. 2. Increased the damage of the M3A1 Scout Car’s front and rear machine guns by 20%. 3. Enhanced the KV-1’s Coordinated Defense ability. It can now also increase infantry movement speed. 4. Increased the Obstacle-Clearing Engineer flamethrower’s damage from 5.4 to 6.4, and reduced its weapon cooldown from 1.25-1.75 to 1.1-1.5.
2026-06-17
War Alert PC Second Test | Update Notes 2026.06.12
Version Update: 1. Optimized the entry position for the public room list on the mode selection screen. 2. Improved in-game sound effect presentation and fixed known issues. Battle Optimization: 1. Fixed an issue where some windows in all buildings had excessively large firing arcs, and adjusted entrance detection for garrisonable buildings on all maps. 2. Fixed an issue where bunkers built by Construction Engineers had incorrect size and abnormal weapon display. 3. Fixed an issue where Conscripts could get stuck when reinforcing. Reinforcement no longer grants experience. Balance Adjustments: U.S. 1. Wolverine's Wolfpack Deployment skill now also increases reload speed by 20%. 2. Jumbo Sherman's reload time reduced from 5.7-6.3 to 5.3-5.7, and penetration increased from 155-200 to 175-220. 3. Combat Engineer flamethrower damage increased from 5.5 to 7, and weapon cooldown reduced from 1.25-1.75 to 1-1. 4. Combat Engineers, Mechanized Infantry, Riflemen, and Pathfinder Scouts now cost 10 fewer supply resources to produce. 5. Riflemen's Bazooka upgrade ammo cost reduced from 20 to 10. 6. Scout Squad reinforcement cost reduced from 24 to 22. GER 1. Command Pz. IV's main gun reload time increased from 3.5 to 5.5. Its Target Designation skill now costs 25 ammo, cast range reduced from 40 to 25, and cooldown increased to 100 seconds. The damage taken increase applied to the target vehicle has been reduced from 50% to 20%, and it now also reduces the target's armor by 35%. Removed Command Pz. IV's effect that granted additional armor to friendly vehicle units. 2. Panzer V attack range increased from 20 to 22. 3. Fixed the rapid-fire bug on Panzer VI II. 4. Type 18 75 mm Howitzer scatter increased, and incendiary rounds now cost 10 ammo. USSR 1. BM8 Rocket Artillery's Rocket Barrage skill cooldown increased from 80 to 110. Production cost increased from 300 manpower to 360 supply resources, and population occupied increased from 8 to 12. 2. Bunkers built by Construction Engineers now cost 150 supply resources, up from 100. 3. Single-shot damage increased by 20% for all Red Navy weapons, and the skill experience bonus increased from 0.8 to 1.
2026-06-12
War Alert PC Second Test | Operation: Torch
War Alert is a fair competitive PC RTS game built on Unreal Engine 5. It features free-to-play gameplay with cosmetic-only purchases, and emphasizes fair competition and team cooperation. The second technical test of the game,「Operation: Torch」, is now officially live. This is an unlimited access, non-pay-to-play, wipe test. Pre-registered players can download and experience the game via the corresponding channels!
2026-06-11
Introduction to War Alert
The front line advances slowly among the ruins and smoke, as you command infantry, armor, and air power to take formation on the chaotic front. Capturing points, breakthroughs, encirclement and anti-encirclement unfold layer by layer. Countless paid resources, fair matches—only a clear strategy and synchronized cooperation can help you win.
2026-01-14
War Alert PC First Exposes
War Alert is a PC end fair competition RTS game based on UE5. It focuses on free play and appearance payment, emphasizing fair confrontation and team cooperation. Game reservation and first test [code: Mercury] registration is now open. The number of first tests is limited. Make an appointment now to draw qualification!
2026-01-14