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Map Display | Osterbeck
Units Display | Tiger I
War Alert First Expose PV
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Osterbeck
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Germany
Equipped with 88mm gun, it is powerful. The front armor is 102 mm thick, with strong protection capability.
Tiger I
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Frequently Asked QuestionsQUESTION
Why did we choose to open the War Alert PC at this time point?
This is an exciting moment. After a long time of polishing the underlying architecture, we believe that the core tactical experience of War Alert PC is ready to be tested by commanders. At present, the game is in a tight development sprint stage, and the first live demo PV has just been released. This is not only a promotional video, but also a rally order for us to start the first test [Code: Mercury].
About the original intention of developing the PC version, and why release the mobile game version first and then develop the PC version?
We always believe that the soul of RTS games lies in deep strategic games and precise tactical execution. The advance of mobile version is to verify whether the core fun of strategy game and strategy execution can be perfectly retained while simplifying the operation threshold in a broader user group. The upcoming PC version is to pursue the ultimate sense of battlefield immersion. We decided to develop the PC version based on the UE5 engine in order to use the more powerful engine function to present more grand war scenes and more realistic physical destruction effects. This requires more development time, but we believe that a pure, hard core PC battlefield is definitely worth your waiting.
What platforms will War Alert PC land on in the future? When will it be available?
We are committed to bringing more commanders into the fight. The Steam version will be updated synchronously with the official national service version, which is expected to be tested in the near future and launched in the second half of 2026. The PC version developed based on UE5 will also be migrated to the PlayStation and Xbox platforms. For console and handle players, we are carrying out a special adaptation, focusing on optimizing the operating experience of "Roulette wheel command" and "Pointer movement", to ensure that the use of the gamepad can also command calmly and win thousands of miles.
What is the payment mode of PC version? Will it affect balance?
Please rest assured that the core principle of war alert PC is fair competition. Our commercial content will mainly focus on the acquisition of personalized appearance (such as paintings, decorations). We need to emphasize that all available combat units only have differences in tactical positioning, and there is no numerical compaction. In our battlefield, it is always your tactical command and on-site response, rather than the depth of payment, that determines the outcome.
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